SKILLS

19 draftable skills · six slots

Each level-up deals you cards. Raise a skill to its cap and, with an evolution charge banked, it offers to become something with a new name and new rules. Charges come from bosses, one for each boss wave whose whole court falls.

Wraith Volley

A fan of shrieking spirits loosed at random foes.

void

targets random · 8 levels

lv 1lv 8
damage836
cooldown1.41.4
count38
radius88
speed460460
spread0.420.42
rings11
  • lv 2 +14 damage
  • lv 3 +1 count
  • lv 4 +1 count
  • lv 5 +1 count
  • lv 6 +1 count
  • lv 7 +14 damage
  • lv 8 +1 count
Evolution (spoiler)

Hungering Host

a final form (it does not level)

The volley becomes a flock that will not miss.

damage36
cooldown1
count7
radius8
speed430
pierce1
spread2.6
homing3.5
rings1

Reliquary Lance

A consecrated spear that transfixes the mightiest foe and all behind it.

physicalholy

targets highestHp · 8 levels

lv 1lv 8
damage2272
cooldown1.71.25
count11
radius99
speed720720
pierce310
rings11
  • lv 2 +12.5 damage, +1 pierce
  • lv 3 -0.15 cooldown, +1 pierce
  • lv 4 +12.5 damage, +1 pierce
  • lv 5 -0.15 cooldown, +1 pierce
  • lv 6 +12.5 damage, +1 pierce
  • lv 7 -0.15 cooldown, +1 pierce
  • lv 8 +12.5 damage, +1 pierce
Evolution (spoiler)

Judgement Rail

a final form (it does not level)

The lance becomes law: an instantaneous rail of light that transfixes everything in its path.

damage90
cooldown1.1
count1
radius11
speed2200
pierce999
rings1

Hexfire Bolts

Twin cinders hunt where the horde is thickest.

fire

targets densest · 8 levels

lv 1lv 8
damage1135
cooldown0.950.75
count24
radius77
speed500500
pierce11
spread0.220.22
rings11
  • lv 2 +8 damage
  • lv 3 +1 count
  • lv 4 -0.1 cooldown
  • lv 5 +8 damage
  • lv 6 +1 count
  • lv 7 -0.1 cooldown
  • lv 8 +8 damage
Evolution (spoiler)

Rain of Cinders

a final form (it does not level)

The sky remembers every fire that ever burned here.

damage30
cooldown1
count5
radius62
rings1

Grave Nova

The chill of the tomb closes in, dragging what it touches and drawing life back with it.

void

targets nearest · 8 levels

lv 1lv 8
damage1348
cooldown2.11.5
count11
radius240394
speed260260
rings11
pull2626
heal per hit0.451
  • lv 2 +17.5 damage
  • lv 3 -0.3 cooldown
  • lv 4 +77 radius
  • lv 5 +0.55 heal per hit
  • lv 6 +17.5 damage
  • lv 7 -0.3 cooldown
  • lv 8 +77 radius
Evolution (spoiler)

Collapsing Star

a final form (it does not level)

The tomb-cold ring folds inward and takes everyone with it.

damage18
cooldown4.5
count1
radius200
speed260
spread2.2
rings1

Sanctified Ground

Hallowed light sears all who tread near the vigil and mends it.

holy

targets nearest · 8 levels

lv 1lv 8
damage619.5
cooldown0.50.5
count11
radius130193
rings11
heal per pulse0.51.1
  • lv 2 +4.5 damage
  • lv 3 +31.5 radius
  • lv 4 +0.3 heal per pulse
  • lv 5 +4.5 damage
  • lv 6 +31.5 radius
  • lv 7 +0.3 heal per pulse
  • lv 8 +4.5 damage
Evolution (spoiler)

Cathedral of Light

a final form (it does not level)

Five shafts of judgment turn from the vigil, and the dark between them is only a reprieve.

damage75
count5
radius260
speed50
rings1
heal per pulse14

Stormchain

Judgment arcs from sinner to sinner.

holy

targets nearest · 8 levels

lv 1lv 8
damage1543
cooldown1.81.35
count512
radius190190
rings11
  • lv 2 +7 damage, +1 count
  • lv 3 -0.15 cooldown, +1 count
  • lv 4 +7 damage, +1 count
  • lv 5 -0.15 cooldown, +1 count
  • lv 6 +7 damage, +1 count
  • lv 7 -0.15 cooldown, +1 count
  • lv 8 +7 damage, +1 count
Evolution (spoiler)

Wrath of the Tempest

a final form (it does not level)

Judgment no longer arcs. It sings, and the song has verses.

damage60
cooldown0.8
count16
radius240
rings1

Warding Blades

Bound relic-blades circle the vigil, cutting all who approach.

physical

targets nearest · 8 levels

lv 1lv 8
damage1139
count26
radius9595
speed210294
rings11
parry1.21.2
  • lv 2 +14 damage
  • lv 3 +1 count
  • lv 4 +1 count
  • lv 5 +84 speed
  • lv 6 +1 count
  • lv 7 +14 damage
  • lv 8 +1 count
Evolution (spoiler)

Mausoleum of Teeth

a final form (it does not level)

Two counter-turning rings of relic-blades. Nothing walks or flies through.

damage55
count10
radius115
speed260
rings2
parry1.2

Abyssal Brand

A sigil of ruin ignites beneath the thickest knot of foes.

voidfire

targets densest · 8 levels

lv 1lv 8
damage32108.5
cooldown2.21.5
count11
radius95144
spread0.450.45
rings11
  • lv 2 +25.5 damage
  • lv 3 -0.35 cooldown
  • lv 4 +24.5 radius
  • lv 5 +25.5 damage
  • lv 6 -0.35 cooldown
  • lv 7 +24.5 radius
  • lv 8 +25.5 damage
Evolution (spoiler)

Maw of the Abyss

a final form (it does not level)

The ground opens, and briefly it has teeth and an appetite.

damage55
cooldown3.4
count4
radius185
speed180
spread0.5
rings1

Bonestorm

Splintered ossuary shrapnel bursts outward in a quick ring and flings bone shards flying far.

physical

targets nearest · 8 levels

lv 1lv 8
damage1647
cooldown1.61.25
count510
radius115199
rings11
  • lv 2 +15.5 damage
  • lv 3 +1 count
  • lv 4 +1 count, +42 radius
  • lv 5 +1 count
  • lv 6 +15.5 damage, +42 radius
  • lv 7 +1 count
  • lv 8 -0.35 cooldown, +1 count
Evolution (spoiler)

Ossuary Cyclone

a final form (it does not level)

The dead do not settle. The ring never stops bursting.

damage68
cooldown0.8
count1
radius240
rings1

Soul Siphon

Hungry threads lash out from the vigil, each sipping life back home.

void

targets nearest · 8 levels

lv 1lv 8
damage1031
cooldown1.61.6
count37
radius170170
rings11
  • lv 2 +7 damage
  • lv 3 +1 count
  • lv 4 +7 damage
  • lv 5 +1 count
  • lv 6 +7 damage
  • lv 7 +1 count
  • lv 8 +1 count
Evolution (spoiler)

Feast of Souls

a final form (it does not level)

Tethers hold the nearest souls fast, and every pulse takes its toll of warmth.

damage40
cooldown1.2
count8
radius210
rings1

Mourningstars

Blue-burning heads spiral outward from the vigil, sweeping wider with every turn.

firephysical

targets nearest · 8 levels · never your first pick

lv 1lv 8
damage28119
count27
radius110110
speed300300
rings11
spiral2626
spiral reach260480
  • lv 2 +45.5 damage
  • lv 3 +1 count
  • lv 4 +1 count
  • lv 5 +1 count
  • lv 6 +45.5 damage
  • lv 7 +1 count
  • lv 8 +1 count, +220 spiral reach
Evolution (spoiler)

Astral Cleave

a final form (it does not level)

Blue and orange spirals of burning heads in procession

damage110
count10
radius110
speed300
rings2
spiral32
spiral reach510

Phantom Spike

A single black nail is driven into whatever matters most.

void

targets highestHp · 8 levels · never your first pick

lv 1lv 8
damage45143
cooldown1.411.41
count11
radius8080
spread0.350.2
rings11
  • lv 2 +24.5 damage
  • lv 3 -0.05 spread
  • lv 4 +24.5 damage
  • lv 5 -0.05 spread
  • lv 6 +24.5 damage
  • lv 7 -0.05 spread
  • lv 8 +24.5 damage
Evolution (spoiler)

Impaling Dark

a final form (it does not level)

The whole night comes down on one point.

damage230
cooldown1.5
count1
radius150
spread0.3
rings1

Watchfire

A brazier-sentinel kindles itself in the dark and spits embers at what draws near.

fire

targets nearest · 8 levels

lv 1lv 8
damage1327
cooldown55
count24
radius260344
speed520520
spread1013.5
rings11
  • lv 2 +7 damage
  • lv 3 +1 count
  • lv 4 +84 radius
  • lv 5 +1 pierce
  • lv 6 +1 count
  • lv 7 +3.5 spread
  • lv 8 +7 damage
Evolution (spoiler)

Stormpyre

a final form (it does not level)

The braziers summon lightning that walks between the dead.

damage26
cooldown5
count4
radius300
pierce5
spread12
rings1

Hand of Mercy

Burning motes drift from the vigil and seek out whichever foe is nearest death.

holy

targets lowestHp · 8 levels

lv 1lv 8
damage930
cooldown1.51.2
count25
radius66
speed200200
spread0.50.5
homing66
rings11
  • lv 2 +10.5 damage
  • lv 3 +1 count
  • lv 4 -0.15 cooldown
  • lv 5 +1 count
  • lv 6 +10.5 damage
  • lv 7 -0.15 cooldown
  • lv 8 +1 count
Evolution (spoiler)

Dying Light

a final form (it does not level)

What the light finishes, it uses: every killing mote kindles two more.

damage34
cooldown1.3
count5
radius6
speed220
spread0.5
homing7
rings1

Ashen Wake

Where the dead fall, the ground remembers and burns.

firevoid

targets nearest · 8 levels

lv 1lv 8
damage515.5
cooldown1.21.2
count48
radius70105
spread46.8
rings11
  • lv 2 +10.5 damage
  • lv 3 +1 count
  • lv 4 +35 radius
  • lv 5 +1 count
  • lv 6 +2.8 spread
  • lv 7 +1 count
  • lv 8 +1 count
Evolution (spoiler)

Pall of Embers

a final form (it does not level)

The pall settles over the field: dying fires burst, and the burned dead always kindle new ones.

damage18
cooldown1
count9
radius115
spread7.5
rings1

Gavel of Light

The verdict is thrown, and it does not stop at the first guilty head.

physicalholy

targets highestHp · 8 levels · never your first pick

lv 1lv 8
damage55153
cooldown2.42
count11
radius1414
speed300300
pierce36
rings11
  • lv 2 +49 damage
  • lv 3 +1 pierce
  • lv 4 +1 pierce
  • lv 5 -0.2 cooldown
  • lv 6 +49 damage
  • lv 7 +1 pierce
  • lv 8 -0.2 cooldown
Evolution (spoiler)

Skybreaker's Return

a final form (it does not level)

What is thrown in faith returns, and it collects on both legs of the journey.

damage70
cooldown3
count1
radius16
speed340
pierce6
spread420
rings1

Emberscythe

A crescent of fire is swung from the vigil, and what it opens keeps burning.

fire

targets nearest · 8 levels

lv 1lv 8
damage2272
count11
radius210265.5
speed9090
rings11
  • lv 2 +12.5 damage
  • lv 3 +18.5 radius
  • lv 4 +12.5 damage
  • lv 5 +18.5 radius
  • lv 6 +12.5 damage
  • lv 7 +18.5 radius
  • lv 8 +12.5 damage
Evolution (spoiler)

Harvester of Sorrow

a final form (it does not level)

Two fires cross now, and nothing they touch is allowed to cool.

damage46
count2
radius300
speed110
rings1

Faerie Ring

A ring of pale caps rises at a distance, breathing rot on all who cross it.

poison

targets nearest · 8 levels

lv 1lv 8
damage1326.5
cooldown0.80.8
count11
radius340382
rings11
  • lv 2 +4.5 damage
  • lv 3 +21 radius
  • lv 4 nothing
  • lv 5 +4.5 damage
  • lv 6 +21 radius
  • lv 7 nothing
  • lv 8 +4.5 damage
Evolution (spoiler)

Widow's Wreath

a final form (it does not level)

The ring closes into an unbroken crown of caps, and the rot deepens on every pass.

damage34
cooldown0.8
count1
radius410
rings1

Blightspur

A barbed seed buries itself in the strongest of them, and the rot goes deeper with every one.

poison

targets highestHp · 8 levels

lv 1lv 8
damage1442
cooldown1.51.05
count11
radius88
speed640640
rings11
  • lv 2 +7 damage
  • lv 3 -0.15 cooldown
  • lv 4 +7 damage
  • lv 5 -0.15 cooldown
  • lv 6 +7 damage
  • lv 7 -0.15 cooldown
  • lv 8 +7 damage
Evolution (spoiler)

Hundredfold Rot

a final form (it does not level)

The seed splits as it flies, and nothing it passes through is left clean.

damage26
cooldown1.3
count1
radius9
speed700
pierce2
rings1