Each level-up deals you cards. Raise a skill to its cap and, with an evolution charge banked, it offers to become something with a new name and new rules. Charges come from bosses, one for each boss wave whose whole court falls.
Wraith Volley
A fan of shrieking spirits loosed at random foes.
void
targets random · 8 levels
lv 1
lv 8
damage
8
36
cooldown
1.4
1.4
count
3
8
radius
8
8
speed
460
460
spread
0.42
0.42
rings
1
1
lv 2 +14 damage
lv 3 +1 count
lv 4 +1 count
lv 5 +1 count
lv 6 +1 count
lv 7 +14 damage
lv 8 +1 count
Evolution (spoiler)
Hungering Host
a final form (it does not level)
The volley becomes a flock that will not miss.
damage
36
cooldown
1
count
7
radius
8
speed
430
pierce
1
spread
2.6
homing
3.5
rings
1
Reliquary Lance
A consecrated spear that transfixes the mightiest foe and all behind it.
physicalholy
targets highestHp · 8 levels
lv 1
lv 8
damage
22
72
cooldown
1.7
1.25
count
1
1
radius
9
9
speed
720
720
pierce
3
10
rings
1
1
lv 2 +12.5 damage, +1 pierce
lv 3 -0.15 cooldown, +1 pierce
lv 4 +12.5 damage, +1 pierce
lv 5 -0.15 cooldown, +1 pierce
lv 6 +12.5 damage, +1 pierce
lv 7 -0.15 cooldown, +1 pierce
lv 8 +12.5 damage, +1 pierce
Evolution (spoiler)
Judgement Rail
a final form (it does not level)
The lance becomes law: an instantaneous rail of light that transfixes everything in its path.
damage
90
cooldown
1.1
count
1
radius
11
speed
2200
pierce
999
rings
1
Hexfire Bolts
Twin cinders hunt where the horde is thickest.
fire
targets densest · 8 levels
lv 1
lv 8
damage
11
35
cooldown
0.95
0.75
count
2
4
radius
7
7
speed
500
500
pierce
1
1
spread
0.22
0.22
rings
1
1
lv 2 +8 damage
lv 3 +1 count
lv 4 -0.1 cooldown
lv 5 +8 damage
lv 6 +1 count
lv 7 -0.1 cooldown
lv 8 +8 damage
Evolution (spoiler)
Rain of Cinders
a final form (it does not level)
The sky remembers every fire that ever burned here.
damage
30
cooldown
1
count
5
radius
62
rings
1
Grave Nova
The chill of the tomb closes in, dragging what it touches and drawing life back with it.
void
targets nearest · 8 levels
lv 1
lv 8
damage
13
48
cooldown
2.1
1.5
count
1
1
radius
240
394
speed
260
260
rings
1
1
pull
26
26
heal per hit
0.45
1
lv 2 +17.5 damage
lv 3 -0.3 cooldown
lv 4 +77 radius
lv 5 +0.55 heal per hit
lv 6 +17.5 damage
lv 7 -0.3 cooldown
lv 8 +77 radius
Evolution (spoiler)
Collapsing Star
a final form (it does not level)
The tomb-cold ring folds inward and takes everyone with it.
damage
18
cooldown
4.5
count
1
radius
200
speed
260
spread
2.2
rings
1
Sanctified Ground
Hallowed light sears all who tread near the vigil and mends it.
holy
targets nearest · 8 levels
lv 1
lv 8
damage
6
19.5
cooldown
0.5
0.5
count
1
1
radius
130
193
rings
1
1
heal per pulse
0.5
1.1
lv 2 +4.5 damage
lv 3 +31.5 radius
lv 4 +0.3 heal per pulse
lv 5 +4.5 damage
lv 6 +31.5 radius
lv 7 +0.3 heal per pulse
lv 8 +4.5 damage
Evolution (spoiler)
Cathedral of Light
a final form (it does not level)
Five shafts of judgment turn from the vigil, and the dark between them is only a reprieve.
damage
75
count
5
radius
260
speed
50
rings
1
heal per pulse
14
Stormchain
Judgment arcs from sinner to sinner.
holy
targets nearest · 8 levels
lv 1
lv 8
damage
15
43
cooldown
1.8
1.35
count
5
12
radius
190
190
rings
1
1
lv 2 +7 damage, +1 count
lv 3 -0.15 cooldown, +1 count
lv 4 +7 damage, +1 count
lv 5 -0.15 cooldown, +1 count
lv 6 +7 damage, +1 count
lv 7 -0.15 cooldown, +1 count
lv 8 +7 damage, +1 count
Evolution (spoiler)
Wrath of the Tempest
a final form (it does not level)
Judgment no longer arcs. It sings, and the song has verses.
damage
60
cooldown
0.8
count
16
radius
240
rings
1
Warding Blades
Bound relic-blades circle the vigil, cutting all who approach.
physical
targets nearest · 8 levels
lv 1
lv 8
damage
11
39
count
2
6
radius
95
95
speed
210
294
rings
1
1
parry
1.2
1.2
lv 2 +14 damage
lv 3 +1 count
lv 4 +1 count
lv 5 +84 speed
lv 6 +1 count
lv 7 +14 damage
lv 8 +1 count
Evolution (spoiler)
Mausoleum of Teeth
a final form (it does not level)
Two counter-turning rings of relic-blades. Nothing walks or flies through.
damage
55
count
10
radius
115
speed
260
rings
2
parry
1.2
Abyssal Brand
A sigil of ruin ignites beneath the thickest knot of foes.
voidfire
targets densest · 8 levels
lv 1
lv 8
damage
32
108.5
cooldown
2.2
1.5
count
1
1
radius
95
144
spread
0.45
0.45
rings
1
1
lv 2 +25.5 damage
lv 3 -0.35 cooldown
lv 4 +24.5 radius
lv 5 +25.5 damage
lv 6 -0.35 cooldown
lv 7 +24.5 radius
lv 8 +25.5 damage
Evolution (spoiler)
Maw of the Abyss
a final form (it does not level)
The ground opens, and briefly it has teeth and an appetite.
damage
55
cooldown
3.4
count
4
radius
185
speed
180
spread
0.5
rings
1
Bonestorm
Splintered ossuary shrapnel bursts outward in a quick ring and flings bone shards flying far.
physical
targets nearest · 8 levels
lv 1
lv 8
damage
16
47
cooldown
1.6
1.25
count
5
10
radius
115
199
rings
1
1
lv 2 +15.5 damage
lv 3 +1 count
lv 4 +1 count, +42 radius
lv 5 +1 count
lv 6 +15.5 damage, +42 radius
lv 7 +1 count
lv 8 -0.35 cooldown, +1 count
Evolution (spoiler)
Ossuary Cyclone
a final form (it does not level)
The dead do not settle. The ring never stops bursting.
damage
68
cooldown
0.8
count
1
radius
240
rings
1
Soul Siphon
Hungry threads lash out from the vigil, each sipping life back home.
void
targets nearest · 8 levels
lv 1
lv 8
damage
10
31
cooldown
1.6
1.6
count
3
7
radius
170
170
rings
1
1
lv 2 +7 damage
lv 3 +1 count
lv 4 +7 damage
lv 5 +1 count
lv 6 +7 damage
lv 7 +1 count
lv 8 +1 count
Evolution (spoiler)
Feast of Souls
a final form (it does not level)
Tethers hold the nearest souls fast, and every pulse takes its toll of warmth.
damage
40
cooldown
1.2
count
8
radius
210
rings
1
Mourningstars
Blue-burning heads spiral outward from the vigil, sweeping wider with every turn.
firephysical
targets nearest · 8 levels · never your first pick
lv 1
lv 8
damage
28
119
count
2
7
radius
110
110
speed
300
300
rings
1
1
spiral
26
26
spiral reach
260
480
lv 2 +45.5 damage
lv 3 +1 count
lv 4 +1 count
lv 5 +1 count
lv 6 +45.5 damage
lv 7 +1 count
lv 8 +1 count, +220 spiral reach
Evolution (spoiler)
Astral Cleave
a final form (it does not level)
Blue and orange spirals of burning heads in procession
damage
110
count
10
radius
110
speed
300
rings
2
spiral
32
spiral reach
510
Phantom Spike
A single black nail is driven into whatever matters most.
void
targets highestHp · 8 levels · never your first pick
lv 1
lv 8
damage
45
143
cooldown
1.41
1.41
count
1
1
radius
80
80
spread
0.35
0.2
rings
1
1
lv 2 +24.5 damage
lv 3 -0.05 spread
lv 4 +24.5 damage
lv 5 -0.05 spread
lv 6 +24.5 damage
lv 7 -0.05 spread
lv 8 +24.5 damage
Evolution (spoiler)
Impaling Dark
a final form (it does not level)
The whole night comes down on one point.
damage
230
cooldown
1.5
count
1
radius
150
spread
0.3
rings
1
Watchfire
A brazier-sentinel kindles itself in the dark and spits embers at what draws near.
fire
targets nearest · 8 levels
lv 1
lv 8
damage
13
27
cooldown
5
5
count
2
4
radius
260
344
speed
520
520
spread
10
13.5
rings
1
1
lv 2 +7 damage
lv 3 +1 count
lv 4 +84 radius
lv 5 +1 pierce
lv 6 +1 count
lv 7 +3.5 spread
lv 8 +7 damage
Evolution (spoiler)
Stormpyre
a final form (it does not level)
The braziers summon lightning that walks between the dead.
damage
26
cooldown
5
count
4
radius
300
pierce
5
spread
12
rings
1
Hand of Mercy
Burning motes drift from the vigil and seek out whichever foe is nearest death.
holy
targets lowestHp · 8 levels
lv 1
lv 8
damage
9
30
cooldown
1.5
1.2
count
2
5
radius
6
6
speed
200
200
spread
0.5
0.5
homing
6
6
rings
1
1
lv 2 +10.5 damage
lv 3 +1 count
lv 4 -0.15 cooldown
lv 5 +1 count
lv 6 +10.5 damage
lv 7 -0.15 cooldown
lv 8 +1 count
Evolution (spoiler)
Dying Light
a final form (it does not level)
What the light finishes, it uses: every killing mote kindles two more.
damage
34
cooldown
1.3
count
5
radius
6
speed
220
spread
0.5
homing
7
rings
1
Ashen Wake
Where the dead fall, the ground remembers and burns.
firevoid
targets nearest · 8 levels
lv 1
lv 8
damage
5
15.5
cooldown
1.2
1.2
count
4
8
radius
70
105
spread
4
6.8
rings
1
1
lv 2 +10.5 damage
lv 3 +1 count
lv 4 +35 radius
lv 5 +1 count
lv 6 +2.8 spread
lv 7 +1 count
lv 8 +1 count
Evolution (spoiler)
Pall of Embers
a final form (it does not level)
The pall settles over the field: dying fires burst, and the burned dead always kindle new ones.
damage
18
cooldown
1
count
9
radius
115
spread
7.5
rings
1
Gavel of Light
The verdict is thrown, and it does not stop at the first guilty head.
physicalholy
targets highestHp · 8 levels · never your first pick
lv 1
lv 8
damage
55
153
cooldown
2.4
2
count
1
1
radius
14
14
speed
300
300
pierce
3
6
rings
1
1
lv 2 +49 damage
lv 3 +1 pierce
lv 4 +1 pierce
lv 5 -0.2 cooldown
lv 6 +49 damage
lv 7 +1 pierce
lv 8 -0.2 cooldown
Evolution (spoiler)
Skybreaker's Return
a final form (it does not level)
What is thrown in faith returns, and it collects on both legs of the journey.
damage
70
cooldown
3
count
1
radius
16
speed
340
pierce
6
spread
420
rings
1
Emberscythe
A crescent of fire is swung from the vigil, and what it opens keeps burning.
fire
targets nearest · 8 levels
lv 1
lv 8
damage
22
72
count
1
1
radius
210
265.5
speed
90
90
rings
1
1
lv 2 +12.5 damage
lv 3 +18.5 radius
lv 4 +12.5 damage
lv 5 +18.5 radius
lv 6 +12.5 damage
lv 7 +18.5 radius
lv 8 +12.5 damage
Evolution (spoiler)
Harvester of Sorrow
a final form (it does not level)
Two fires cross now, and nothing they touch is allowed to cool.
damage
46
count
2
radius
300
speed
110
rings
1
Faerie Ring
A ring of pale caps rises at a distance, breathing rot on all who cross it.
poison
targets nearest · 8 levels
lv 1
lv 8
damage
13
26.5
cooldown
0.8
0.8
count
1
1
radius
340
382
rings
1
1
lv 2 +4.5 damage
lv 3 +21 radius
lv 4 nothing
lv 5 +4.5 damage
lv 6 +21 radius
lv 7 nothing
lv 8 +4.5 damage
Evolution (spoiler)
Widow's Wreath
a final form (it does not level)
The ring closes into an unbroken crown of caps, and the rot deepens on every pass.
damage
34
cooldown
0.8
count
1
radius
410
rings
1
Blightspur
A barbed seed buries itself in the strongest of them, and the rot goes deeper with every one.
poison
targets highestHp · 8 levels
lv 1
lv 8
damage
14
42
cooldown
1.5
1.05
count
1
1
radius
8
8
speed
640
640
rings
1
1
lv 2 +7 damage
lv 3 -0.15 cooldown
lv 4 +7 damage
lv 5 -0.15 cooldown
lv 6 +7 damage
lv 7 -0.15 cooldown
lv 8 +7 damage
Evolution (spoiler)
Hundredfold Rot
a final form (it does not level)
The seed splits as it flies, and nothing it passes through is left clean.